![]() whatever hero you create, incredible adventures await.ĭiscover magic, wonder, and danger at every turn on your own or with friends in these classic Dungeons & Dragons adventures. ![]() Slink through the shadows as a deadly half-elven rogue, wield fearsome magics as a powerful gnomish sorcerer, vanquish your foes as an armor-clad dwarven paladin. Neverwinter Nights: Enhanced Edition adds all-new enhanced features to the content of Neverwinter Nights Diamond Edition. Neverwinter Nights Enhanced Edition gameplay information: Includes 100+ hours of award-winning adventures and the tools to create your own! Combines all the content of Neverwinter Nights Diamond Edition with all-new enhanced features. ![]() don't forget the nicest, first priority of armor: defense.Welcome to Neverwinter Nights Enhanced Edition gameplay! Today we'll be checking out the character creation and make our elf female Wizard, with aspirations to become an Arcane Archer! Return to the Forgotten Realms in this bestselling Dungeons & Dragons roleplaying game. You will have high AC, like fightersĪs mentioned i also like to combine this with elves, they have profiency in rapiers (good critical range), longswords (most powerfull/legendary weapons are longswords), crossbows (can pierce in real life full body armor), and of course longbows (the best ranged magic weapons are ussually longbows)Īlso there is a bonus to this char design in MP: an enemy of you will think you are a warrior before you burn his backside with some chain lightnings, or summon some hordes of monsters on him don't forget the nicest, first priority of armor: defense. armored ones are.well, armored, and with some nice, hastened, damage resistant (or whatever full plate armor you find) you are more able to survive great fights (and armor looks ussually nicer than robes too.and its SHINY!) armored ones have either an elven (or similar) magic-friendly armor, or they cast one spell lever lower than others (but thats no big difference on lvl11-13) So whats the difference between normal mages and armored ones in 3.5 ? So if you manage to find an armor what does not modify your casting chances, Great!īUT if not, then you can still cast one level differenced still spells, and that means lvl 5 spells on lvl 12. (get on lvl1 light armor, lvl3 medium, lvl9 heavy)Īlso he/she has to try to make it possible to cast spells in them without problems PS: I ussually do the sorcerer way, and pretend im a dragonblooded guy/gal.in NWN1 I always got 10 lvl-s in that drake class Edited Octoby jorianĪs i said the armor profiency is it all albout, like in real life, your character will get used to the heavier, bulkier ones. The real and only thing why a wizard could be better that you save up a lot of ability points (could decrase the Cha till 8 - gruffy warmage-), and put those on Int and the physical scores. (improve Cha all the times, a bigger Int at start means a bit more skill points on the earlier levels, better than the other way around, and a mage gets a good will save, so no problem that -1 from the low Wis) My suggestion for a little hotheaded, but intelligent elven mage: This way you also don't need to multiclass, so you don't lose precious caster levels I play this kind of 'Armored Battle Mage' when I play an elf (quite nice with an elven chainmail/full plate, and saves a feat) Some interesting caster: if you decide you want something not usual, get a 12-16 strenght, and get all the arm or abilities on the appropiate levels, if you don't find any nice 'o% magicmakesboom' armor (and i guess you won't), then you can switch on lvl 11-14 to normal magic heavy armors with the little help of the still spell metamagic. Other points at char creation mix it as you wish it ( i ussally go with average ones), but I suggest Int to be atleast 14, and increase social skills from the bonus skill points Get Sorcerer on Cha 16, you increase it later on all 4 levels
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